Animation time


I've been a bit radio silent since I intended to keep the blog up to date but home life has been a bit hectic and I've started a new job. So hopefully now that I'm settled, I can adhere to a more frequent update schedule!

In the moments I get free I have been starting up some animation again and here's one I've been working on. Probably over-exaggerated and I'm not sure how I'll smoothly transition from this animation to one where the boss attacks (since he can be in one of 4 distinct places at any time) but I think it's a good bit of practice. It's been a nice warm-up into animating again.


This guy is the Smorg Cube. A playful mesh of a common enemy in the Trek universe and well... a smorgasbord. It's the only boss in the game at the moment and can adapt to whatever cards you use against them! Stay tuned for more.

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