Bug fixes


Been heavily distracted by Elden Ring these past few weeks but managed to get a few fixes in for minor issues:

  • Fixed an issue where card rewards were permanently hidden after being skipped
  • Fixed "Continue" loadgame button becoming disabled on exiting to the menu due to instancing

Planning on regaining some speed in the coming weeks. I've got some bugs to fix with buttons behaving inconsistently (closing the map might also close the current rewards window that you're looking at). And, I have a major rework of delays coming up which makes extensive use of C# Tasks to eliminate coroutines. Tasks should let me "wait" for things to be done and will just be neater overall so looking forward to some big improvements to the game's flow and timings.

I thought I'd also showcase some recent card art, I'm sure that most of the artwork I create is in nono final form but I think this one's pretty neat.

Next update next Wednesday!


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